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Spyro enter the dragonfly gamecube
Spyro enter the dragonfly gamecube







spyro enter the dragonfly gamecube spyro enter the dragonfly gamecube

This game marks the first time Spyro has access to extra breath types that can be used throughout the game, including bubble breath (used to catch stray dragonflies), lightning breath (to activate electrical node switches), and ice breath (to freeze enemies). Unlike earlier games, there's only one home world, and a much smaller level count, though the areas you do get to play in are significantly bigger. Gameplay is similar to the style set by Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon Spyro ventures through worlds in the Dragon Realms in search of the missing dragonflies, helping residents and gathering treasure in the process. Spyro heads out to catch the baby dragonflies and defeat Ripto once again. Ripto makes a surprise return and decides to interrupt the festivities, scattering the easily frightened baby dragonflies all around the world. Spyro and pals are celebrating during the time of year when all the baby dragons in the land get their guardian dragonflies, who will guide and protect them throughout life (just like Sparx does for Spyro). This is the first console Spyro game to not be developed by Insomniac Games, instead being made by Check Six Studios and Equinoxe Digital Entertainment. The sixth Spyro the Dragon game, released on the PlayStation 2 and Nintendo GameCube in 2002.









Spyro enter the dragonfly gamecube